Titan Quest 2 skills
Skill data is published from the game files once an extraction has run.
No skills yet
This site is built entirely from Titan Quest II’s own game files. Nothing is published until an extraction has run, because a database that guesses is worse than one that is empty. See how this data is produced.
Every skill in Titan Quest 2, grouped by mastery. Each one links to a table of its values at every rank — damage, energy cost, cooldown, cast time and radius — taken from the game’s own data tables rather than transcribed from a tooltip.
Active, passive and modifier skills
Active skills are the ones you press. Passive skills apply continuously once ranked. Modifier skills attach to a parent skill and change how it behaves — they are meaningless on their own, which is why a modifier never appears before its parent in any build order on this site.
The game itself describes building a character "around the strengths and weakness of both masteries, exploring different combinations of skill modifiers, attributes, and items", so modifiers are not a footnote to the system — they are a large part of what separates two characters with the same mastery pair.
Why every rank is listed
A skill page that shows rank 1 answers "what does this do". It does not answer "is my next point better spent here or somewhere else", which is the only question that matters once a character is running.
The public wikis publish rank 1. This site publishes every rank the files define, which is the single biggest reason it exists.
How to read a rank table
- A column only appears if at least one rank has a value for it — a skill with no cooldown does not get an empty cooldown column.
- A dash means the game files do not specify that value at that rank. It is not zero, and it is not an omission on our part.
- Values are shown exactly as the data defines them, rounded only to remove floating point noise.
- Synergies are listed only where the data declares a relationship between two skills — never from community opinion.
Skills change between patches
Titan Quest 2 receives major content updates roughly every three months during Early Access, and THQ Nordic have said the smaller updates in between may introduce new mechanics, improve existing ones, or completely revamp them.
Not all of that reaches the patch notes. Every game build is extracted and compared field by field against the previous one, so a silently re-tuned cooldown shows up on the patch pages whether or not anyone wrote it down.
Frequently asked
- How many skills does Titan Quest 2 have?
- The count on this page reflects the most recent extraction of the game files. It grows as masteries are added during Early Access.
- What is a skill modifier in Titan Quest 2?
- A skill that attaches to a parent skill and changes how it behaves. It has no effect unless the parent skill has points in it.
- Where do these skill numbers come from?
- Titan Quest II's own data tables, extracted with CUE4Parse and re-extracted whenever the game updates. Nothing is copied from a wiki or estimated from a tooltip.